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	<updated>2026-11-01T00:11:04Z</updated>
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		<id>https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Configure-Ubuntu&amp;diff=133</id>
		<title>Configure-Ubuntu</title>
		<link rel="alternate" type="text/html" href="https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Configure-Ubuntu&amp;diff=133"/>
		<updated>2025-04-30T13:28:21Z</updated>

		<summary type="html">&lt;p&gt;Arcadely: Added all the stuff to get a game running on ubuntu server. didn&amp;#039;t get to user accounts yet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span id=&amp;quot;install-ubuntu-server&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= Install Ubuntu Server =&lt;br /&gt;
&lt;br /&gt;
Download an ISO, use Rufus to install it to a flash drive (over 4gb probably)- install to a target machine. &lt;br /&gt;
&lt;br /&gt;
1. credentials: &lt;br /&gt;
# user: admin &lt;br /&gt;
# password: ********* &lt;br /&gt;
2. update packages when logging in. This will all require an internet connection. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;sudo apt update &amp;amp;amp;&amp;amp;amp; apt upgrade &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;install-i3wm-minimal-window-manager&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= install I3wm (Minimal Window Manager) =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol start=&amp;quot;1&amp;quot; style=&amp;quot;list-style-type: decimal;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;pre&amp;gt;sudo apt install i3&amp;lt;/pre&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;install xorg (for x-windows session environment.)&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type: decimal;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;code&amp;gt;sudo apt install xorg&amp;lt;/code&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Then we need to tell X to use I3wm:&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type: decimal;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;code&amp;gt;echo &amp;amp;quot;exec i3&amp;amp;quot; &amp;amp;gt;&amp;amp;gt; ~/.xinitrc&amp;lt;/code&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;your xinitrc is also the file we’ll configure later.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;then we run an x session:&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type: decimal;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;code&amp;gt;startx&amp;lt;/code&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This will open our x session, which will run I3wm.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Do you want to generate a config?&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type: decimal;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;defaults to &amp;lt;code&amp;gt;/home/dev/.config/i3/config&amp;lt;/code&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;for your default modifier, i suggest “Win” (your super key)&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great! you have ubuntu running, you have I3wm managing your windows. some quick shortcuts:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Key&lt;br /&gt;
!width=&amp;quot;80%&amp;quot;| Action&lt;br /&gt;
|-&lt;br /&gt;
| Super + Enter&lt;br /&gt;
| Open Terminal&lt;br /&gt;
|-&lt;br /&gt;
| Super + D&lt;br /&gt;
| launch an application&lt;br /&gt;
|-&lt;br /&gt;
| Super + F&lt;br /&gt;
| Full screen switch&lt;br /&gt;
|-&lt;br /&gt;
| Super + Shift + Q&lt;br /&gt;
| Close a window (super important to remember this one when testing.)&lt;br /&gt;
|-&lt;br /&gt;
| Super + shift + E&lt;br /&gt;
| Exit I3 session. this is super useful since you’ll make the game boot on start- if you ever need to close the game to configure the OS, you may want to quit the game, then quit the i3 session.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
By default, I3WM has many shortcuts for windowmanagement. This makes sense because it’s primary purpose is to be a configurable window manager. In our case, we want to configure it to remove stuff, so that it appears to just be a game running with no GUI or anything else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;etcprofile-configuration-start-xi3-when-logging-in&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= /etc/profile configuration (Start X/I3 when logging in) =&lt;br /&gt;
&lt;br /&gt;
You’ll find that when the computer reboots, your x session doesn’t magically start, you have to run it every time it boots. We will add a script that executes our X session when we log into TTY1 (default) &lt;br /&gt;
# Open our user profile: &amp;lt;code&amp;gt;/etc/profile&amp;lt;/code&amp;gt; file- &lt;br /&gt;
## &amp;lt;code&amp;gt;sudo nano /etc/profile&amp;lt;/code&amp;gt; &lt;br /&gt;
# And Add this snippet to the end of it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
    if [[ &amp;quot;$(tty)&amp;quot; == &#039;/dev/tty1&#039; ]]; then&lt;br /&gt;
        exec startx&lt;br /&gt;
    fi&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will start our X session when tty1 logs in. This doesn’t enable autologin yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;users--admin-player&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= Users- Admin / Player =&lt;br /&gt;
&lt;br /&gt;
When our computer starts, we don’t want the player to be running in an administrative mode. We will want to create a “Player” user which only has permission to run our build. #todo: ADD DOCUMENTATION.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;getting-your-game-running&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= Getting your game running =&lt;br /&gt;
&lt;br /&gt;
There are some basic things to do when setting up the game, and when you add new builds to your machine. You need to make it part of a specific user group (for security!) and make it playable.&lt;br /&gt;
&lt;br /&gt;
# Extract Game to a location&lt;br /&gt;
## #todo Extrapolate on where the build should go&lt;br /&gt;
## take a note of the location of your game.&lt;br /&gt;
# Add build to correct user group.&lt;br /&gt;
## #todo Extrapolate on adding to specific groups&lt;br /&gt;
# Make the build playable&lt;br /&gt;
## cd (change directory) to the folder where you placed the build.&lt;br /&gt;
### EG: &amp;lt;code&amp;gt;cd ~/Downloads/&amp;lt;/code&amp;gt;&lt;br /&gt;
## &amp;lt;code&amp;gt;sudo chmod +x BUILDNAME.x86_64&amp;lt;/code&amp;gt;&lt;br /&gt;
### &amp;lt;code&amp;gt;chmod +x&amp;lt;/code&amp;gt; is the same as right clicking on your file and setting “Allow executing as a program”&lt;br /&gt;
# Run the build to test that it works:&lt;br /&gt;
## &amp;lt;code&amp;gt;./BUILDNAME.x86_64&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;run-the-game-when-we-login-modifying-xinitrc&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= Run the game when we Login (Modifying XinitRC) =&lt;br /&gt;
&lt;br /&gt;
if you remember from above, xinitrc (X init file) is what we use to run i3. It is also what we’ll use to run our program. &lt;br /&gt;
# Open Our XinitRC file again &lt;br /&gt;
## your xinitrc file is usually in your home directory. (&amp;lt;code&amp;gt;cd ~/&amp;lt;/code&amp;gt;) &lt;br /&gt;
## &amp;lt;code&amp;gt;sudo nano .xinitrc&amp;lt;/code&amp;gt; &lt;br /&gt;
# Add functions to run your game&lt;br /&gt;
# &lt;br /&gt;
&amp;lt;pre&amp;gt;exec i3 # this was already here if you followed the instructions above.&lt;br /&gt;
&amp;amp;amp; sleep 1 # adds a second between loading I3 with the game&lt;br /&gt;
exec /URL/TO/BUILD.x86_64 #example: exec ~/Build/MyGame.x86_64&amp;lt;/pre&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;The full URL is mandatory here-&#039;&#039;&#039; remember where you unzipped it.&lt;br /&gt;
# Save &#039;&#039;&#039;(Ctrl + S)&#039;&#039;&#039;, Exit &#039;&#039;&#039;(Ctrl + X)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will now be run when when your session starts. note that pressing &#039;&#039;&#039;Super+Shift+Q&#039;&#039;&#039; will not only close the game- it will also close the session.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;please-note&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== &#039;&#039;Please Note!&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You may want to do this part last since it means you can’t log in and modify stuff very easily. If you have already done this, another way to access your profile is by logging into TTY2+. This means pressing “&#039;&#039;&#039;Ctrl + Alt + F2/3/…&#039;&#039;&#039;” will allow you to switch to another terminal. Since our Xsession only starts on TTY1, we can safely work in another session without loading I3 or our build.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;automatically-log-in-when-computer-starts.&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= automatically Log in when computer starts. =&lt;br /&gt;
&lt;br /&gt;
This is important since you don’t expect a login screen when a computer starts. It can be a little more involved than it seems. Since we’re running Ubuntu Server, we don’t have a “display manager”- so we can’t just configure one. We’ll have to do it with SystemD:&lt;br /&gt;
&lt;br /&gt;
To add a New Login Service &lt;br /&gt;
# &amp;lt;code&amp;gt;sudo systemctl edit getty@tty1.service&amp;lt;/code&amp;gt; &lt;br /&gt;
## This will automatically create a service file and open it in an editor (nano) &lt;br /&gt;
# add:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[Service]&lt;br /&gt;
ExecStart=&lt;br /&gt;
ExecStart=-/sbin/agetty --noissue --autologin myusername %I 38400 linux&lt;br /&gt;
Type=idle&amp;lt;/pre&amp;gt;&lt;br /&gt;
Make sure to Change $username to your username! (Eg: ‘Player’, if you’ve added a player account. otherwise, just the username you’ve been using.) 1. Save &#039;&#039;&#039;(Ctrl + S)&#039;&#039;&#039;, Exit &#039;&#039;&#039;(Ctrl + x)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol start=&amp;quot;3&amp;quot; style=&amp;quot;list-style-type: decimal;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enable Start of the service&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type: decimal;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;code&amp;gt;systemctl enable getty@tty1.service&amp;lt;/code&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;please-note-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== &#039;&#039;Please Note!&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Since you are now creating a loop: Computer On -&amp;amp;gt; Login to Session -&amp;amp;gt; Run I3 -&amp;amp;gt; Run Game, when you Quit I3, you’ll be brought back to the “login” screen, however that will in turn Autologin once again. See the above note about changing to a different terminal (TTY2 for example) in order to make changes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;remove-the-i3-bar-at-the-bottom.&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= Remove the I3 Bar at the bottom. =&lt;br /&gt;
&lt;br /&gt;
Optionally, if you don’t want to see the Status bar at the bottom of the screen for the exactly 1 second that it shows between logging in and running the game, you can configure I3 to hide it. &lt;br /&gt;
# Open the I3 Config &lt;br /&gt;
## &amp;lt;code&amp;gt;sudo nano .config/i3/config&amp;lt;/code&amp;gt; &lt;br /&gt;
## This is our i3 Configuration. There are many options we can do here- and if you’re interested, i encourage you to read more about configuring I3 to change the default keybinds, etc. &lt;br /&gt;
# Add the Code for removing the Bar &lt;br /&gt;
## At the Bottom, locate the script that says:  &amp;lt;code&amp;gt;bar { status_command i3status}&amp;lt;/code&amp;gt; &lt;br /&gt;
## &#039;&#039;&#039;replace&#039;&#039;&#039; it with: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bar {  &lt;br /&gt;
mode invisible  &lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
If you reload I3, or restart, you’ll see that the bar doesn’t show up now.&lt;/div&gt;</summary>
		<author><name>Arcadely</name></author>
	</entry>
	<entry>
		<id>https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Configure-Ubuntu&amp;diff=68</id>
		<title>Configure-Ubuntu</title>
		<link rel="alternate" type="text/html" href="https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Configure-Ubuntu&amp;diff=68"/>
		<updated>2025-02-06T17:09:10Z</updated>

		<summary type="html">&lt;p&gt;Arcadely: adding initial setup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction = &lt;br /&gt;
&lt;br /&gt;
== Install Ubuntu ==&lt;br /&gt;
{{Warning | Note: your installation of Ubuntu may be different depending on which computer you have.}}&lt;br /&gt;
&lt;br /&gt;
* write usb drive with `win32diskimager` -&amp;gt; `ubuntu-20.04.1-desktop-amd64.iso` &lt;br /&gt;
&lt;br /&gt;
* plug in your USB -&amp;gt; reboot -&amp;gt; repeatedly hit esc -&amp;gt; save and exit -&amp;gt; select usb  &lt;br /&gt;
&lt;br /&gt;
* plug UDOO bolt into internet (This will be required at the beginning for updating the OS and downloading some specific packages. &lt;br /&gt;
&lt;br /&gt;
=== minimal installation ===&lt;br /&gt;
* elect to download updates  &lt;br /&gt;
* elect to install thirdparty software.&lt;br /&gt;
** this is recommended as a lot of game engines require third party libraries to run their runtimes. (Such as Unity) &lt;br /&gt;
* Set username for Admin:&lt;br /&gt;
** Name: &amp;lt;Choose your administrative name here&amp;gt;&lt;br /&gt;
** Password: Choose a REALLY good password, since this will have administrative access. &lt;br /&gt;
* Don&#039;t opt for any of the suggested setup stuff  &lt;br /&gt;
* software update should appear. Reboot on completion&lt;br /&gt;
&lt;br /&gt;
=== (Optional) FTP between Ubuntu and Windows ===&lt;br /&gt;
In the case that you don&#039;t want to move a flashdrive in between your dev machine and the game machine, you may want to use FTP (File Transfer Protocol) to send builds straight to your machine. &lt;br /&gt;
&lt;br /&gt;
An excellent instruction set can be found here: [https://techmonger.github.io/3/linux-windows-ftp/ | Transfer Files between Ubuntu and Windows with FTP]&lt;br /&gt;
In summary however: &lt;br /&gt;
* Open a terminal (Super + T)&lt;br /&gt;
* &amp;lt;code&amp;gt;sudo apt-get install vsftpd&amp;lt;/code&amp;gt;  &lt;br /&gt;
* uncomment &amp;lt;code&amp;gt;write_enable=YES&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;/etc/vsftpd.conf&amp;lt;/code&amp;gt;  &lt;br /&gt;
** to open, type &amp;lt;code&amp;gt; sudo nano /etc/vsftpd.conf&amp;lt;/code&amp;gt;. This will open the config file in the nano editor, where you can remove the comment. &lt;br /&gt;
* restart FTP service &lt;br /&gt;
** &amp;lt;code&amp;gt;sudo service vsftpd restart`&amp;lt;/code&amp;gt;&lt;br /&gt;
*firewall&lt;br /&gt;
**&amp;lt;code&amp;gt;sudo ufw enable&amp;lt;/code&amp;gt;   &lt;br /&gt;
**and &amp;lt;code&amp;gt;sudo ufw allow ftp&amp;lt;/code&amp;gt;  &lt;br /&gt;
* network&lt;br /&gt;
** &amp;lt;code&amp;gt;sudo apt install net-tools&amp;lt;/code&amp;gt;&lt;br /&gt;
** then use &amp;lt;code&amp;gt;ifconfig&amp;lt;/code&amp;gt; to retrieve the IP Address.  &lt;br /&gt;
*Now in Windows: Open Powershell/CMD:&lt;br /&gt;
** In powershell or cmd: &amp;lt;code&amp;gt;ftp &amp;lt; linux IP &amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
** enter uname and pword &lt;br /&gt;
** &amp;lt;code&amp;gt;cd Desktop&amp;lt;/code&amp;gt; Or whichever directory you want to build to be placed.  &lt;br /&gt;
** &amp;lt;code&amp;gt;put [buildname].zip&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Adding Vulkan Support ===&lt;br /&gt;
Here is a decent [https://linuxconfig.org/install-and-test-vulkan-on-linux Guide on installing Vulkan on Linux]&lt;br /&gt;
In Summary:&lt;br /&gt;
* Open a terminal on your linux machine and type:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
sudo add-apt-repository ppa:oibaf/graphics-drivers &amp;lt;br&amp;gt;&lt;br /&gt;
sudo apt update &amp;lt;br&amp;gt;&lt;br /&gt;
sudo apt upgrade  &amp;lt;br&amp;gt;&lt;br /&gt;
sudo apt install libvulkan1 mesa-vulkan-drivers vulkan-tools&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arcadely</name></author>
	</entry>
	<entry>
		<id>https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Template:Warning&amp;diff=67</id>
		<title>Template:Warning</title>
		<link rel="alternate" type="text/html" href="https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Template:Warning&amp;diff=67"/>
		<updated>2025-02-06T16:51:13Z</updated>

		<summary type="html">&lt;p&gt;Arcadely: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid red; background-color: pink; padding: 10px; margin-top: 10px; font-weight: bold; font-size: 14px;&amp;quot;&amp;gt;&lt;br /&gt;
{{{1|}}}&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arcadely</name></author>
	</entry>
	<entry>
		<id>https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Template:Warning&amp;diff=66</id>
		<title>Template:Warning</title>
		<link rel="alternate" type="text/html" href="https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Template:Warning&amp;diff=66"/>
		<updated>2025-02-06T16:50:15Z</updated>

		<summary type="html">&lt;p&gt;Arcadely: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid red; background-color: pink; padding: 10px; margin-top: 10px; font-weight: bold; font-size: 14px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if: {{{1|}}}&lt;br /&gt;
| {{{1|}}} &lt;br /&gt;
| Warning: No message provided! &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arcadely</name></author>
	</entry>
	<entry>
		<id>https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Template:Warning&amp;diff=65</id>
		<title>Template:Warning</title>
		<link rel="alternate" type="text/html" href="https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Template:Warning&amp;diff=65"/>
		<updated>2025-02-06T16:43:13Z</updated>

		<summary type="html">&lt;p&gt;Arcadely: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 2px solid red; background-color: pink; padding: 10px; margin-top: 10px; font-weight: bold; font-size: 14px;&amp;quot;&amp;gt;&lt;br /&gt;
   {{ {{{1}}} }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arcadely</name></author>
	</entry>
	<entry>
		<id>https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Template:Warning&amp;diff=64</id>
		<title>Template:Warning</title>
		<link rel="alternate" type="text/html" href="https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Template:Warning&amp;diff=64"/>
		<updated>2025-02-06T16:42:14Z</updated>

		<summary type="html">&lt;p&gt;Arcadely: adding a warning template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 2px solid red; background-color: pink; padding: 10px; margin-top: 10px; font-weight: bold; font-size: 14px;&amp;quot;&amp;gt;&lt;br /&gt;
   {{#if: {{{1|}}} | {{{1}}} | Warning: No message provided! }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arcadely</name></author>
	</entry>
	<entry>
		<id>https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Vestigial&amp;diff=63</id>
		<title>Vestigial</title>
		<link rel="alternate" type="text/html" href="https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Vestigial&amp;diff=63"/>
		<updated>2025-02-06T16:13:53Z</updated>

		<summary type="html">&lt;p&gt;Arcadely: /* Select Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
Vestigial is a single player &amp;quot;Quad-stick&amp;quot; action mech-style arcade game made by Robin Lloyd-Miller and [[Vestigial#credits|others]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay == &lt;br /&gt;
=== Description ===&lt;br /&gt;
In Vestigial, the player assumes the role of a gargantuan plant monster (unnamed), whose goal is humanity&#039;s destruction. The player pilots the monster using &amp;quot;tank-style&amp;quot; controls to move, and can aim each arm to fire individually at targets. The player can pickup different powerups such as lasers and missiles. The game features four levels, that repeat and get harder. The game ends when the player loses three lives. &lt;br /&gt;
=== Tips &amp;amp; Tricks ===&lt;br /&gt;
There are several mechanics that are not mentioned in the attract mode.&lt;br /&gt;
* Dashing&lt;br /&gt;
** Dashing into an enemy or building will damage it. &lt;br /&gt;
** Dashing into enemy skulls or into blinking building debris will kick the object towards a targeted enemy, and explode on it. &lt;br /&gt;
* Firing&lt;br /&gt;
** Holding down triggers will make the arm fire faster, but the accuracy will also decrease. &lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Construction ==&lt;br /&gt;
=== Cabinetry ===&lt;br /&gt;
Vestigial was a custom designed and built from scratch arcade cabinet. There are two versions.&lt;br /&gt;
===== Version 1 =====&lt;br /&gt;
Completed in 2022, The first version was a standing arcade cabinet built primarily from 3/4&amp;quot; Maple plywood. The wood was primarily carved by a CNC endmill. The stickers are laminated and were printed by Sammel Group in Vermont. The video protective layer uses &#039;smokey&#039; tempered glass. &lt;br /&gt;
&lt;br /&gt;
The computer is a UDOO Bolt V8. The Joysticks plug, using DE-9 Connectors, into a custom board designed as a hat for a Arduino Pro Micro. &lt;br /&gt;
&lt;br /&gt;
The Audio is a Logitech Z333 2.1 system, with the subwoofer in the bottom. The TV is an LG 24LM520D-WU.&lt;br /&gt;
&lt;br /&gt;
Version 1 also features a coin door mech. &lt;br /&gt;
&lt;br /&gt;
===== Version 2 =====&lt;br /&gt;
completed in early 2025, The second version is a Bartop arcade cabinet built primarily from 3/4&amp;quot; Maple plywood. The wood was primarily carved by a CNC Endmill. The stickers were printed by Hall of Grafx in Rhode Island. The video protective layer uses &#039;smokey&#039; tempered glass. &lt;br /&gt;
&lt;br /&gt;
The Computer is also an UDOO Bolt V8. This cabinet cannibalized the Microcontroller and Joysticks from the first version.  &lt;br /&gt;
&lt;br /&gt;
the Audio interface is T-Molding&#039;s [https://www.arcaderenovations.com/arcade-game-audio-kit.html Arcade Game Audio Kit]. The TV is also an LG 24LM520D-WU.&lt;br /&gt;
&lt;br /&gt;
=== Custom Joysticks ===&lt;br /&gt;
Vestigial has two custom joysticks manufactured by SureGrip Controls. The joysticks have a face button, a trigger button, and an analogue thumbstick. They are one off joysticks and will likely never be manufactured again. &lt;br /&gt;
&lt;br /&gt;
=== Accessibility === &lt;br /&gt;
Vestigial Version 2 had an updated build which implements accessibility features which can be set using a QR scanner. &lt;br /&gt;
* Colorblind settings&lt;br /&gt;
* Toggle shooting vs holding triggers.&lt;br /&gt;
* removing screen shake. &lt;br /&gt;
&lt;br /&gt;
== Select Appearances ==&lt;br /&gt;
* [[Magfest|MAGFest]]&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;/div&gt;</summary>
		<author><name>Arcadely</name></author>
	</entry>
	<entry>
		<id>https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Vestigial&amp;diff=62</id>
		<title>Vestigial</title>
		<link rel="alternate" type="text/html" href="https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Vestigial&amp;diff=62"/>
		<updated>2025-02-06T16:13:03Z</updated>

		<summary type="html">&lt;p&gt;Arcadely: adding basic information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
Vestigial is a single player &amp;quot;Quad-stick&amp;quot; action mech-style arcade game made by Robin Lloyd-Miller and [[Vestigial#credits|others]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay == &lt;br /&gt;
=== Description ===&lt;br /&gt;
In Vestigial, the player assumes the role of a gargantuan plant monster (unnamed), whose goal is humanity&#039;s destruction. The player pilots the monster using &amp;quot;tank-style&amp;quot; controls to move, and can aim each arm to fire individually at targets. The player can pickup different powerups such as lasers and missiles. The game features four levels, that repeat and get harder. The game ends when the player loses three lives. &lt;br /&gt;
=== Tips &amp;amp; Tricks ===&lt;br /&gt;
There are several mechanics that are not mentioned in the attract mode.&lt;br /&gt;
* Dashing&lt;br /&gt;
** Dashing into an enemy or building will damage it. &lt;br /&gt;
** Dashing into enemy skulls or into blinking building debris will kick the object towards a targeted enemy, and explode on it. &lt;br /&gt;
* Firing&lt;br /&gt;
** Holding down triggers will make the arm fire faster, but the accuracy will also decrease. &lt;br /&gt;
&lt;br /&gt;
== Design &amp;amp; Construction ==&lt;br /&gt;
=== Cabinetry ===&lt;br /&gt;
Vestigial was a custom designed and built from scratch arcade cabinet. There are two versions.&lt;br /&gt;
===== Version 1 =====&lt;br /&gt;
Completed in 2022, The first version was a standing arcade cabinet built primarily from 3/4&amp;quot; Maple plywood. The wood was primarily carved by a CNC endmill. The stickers are laminated and were printed by Sammel Group in Vermont. The video protective layer uses &#039;smokey&#039; tempered glass. &lt;br /&gt;
&lt;br /&gt;
The computer is a UDOO Bolt V8. The Joysticks plug, using DE-9 Connectors, into a custom board designed as a hat for a Arduino Pro Micro. &lt;br /&gt;
&lt;br /&gt;
The Audio is a Logitech Z333 2.1 system, with the subwoofer in the bottom. The TV is an LG 24LM520D-WU.&lt;br /&gt;
&lt;br /&gt;
Version 1 also features a coin door mech. &lt;br /&gt;
&lt;br /&gt;
===== Version 2 =====&lt;br /&gt;
completed in early 2025, The second version is a Bartop arcade cabinet built primarily from 3/4&amp;quot; Maple plywood. The wood was primarily carved by a CNC Endmill. The stickers were printed by Hall of Grafx in Rhode Island. The video protective layer uses &#039;smokey&#039; tempered glass. &lt;br /&gt;
&lt;br /&gt;
The Computer is also an UDOO Bolt V8. This cabinet cannibalized the Microcontroller and Joysticks from the first version.  &lt;br /&gt;
&lt;br /&gt;
the Audio interface is T-Molding&#039;s [https://www.arcaderenovations.com/arcade-game-audio-kit.html Arcade Game Audio Kit]. The TV is also an LG 24LM520D-WU.&lt;br /&gt;
&lt;br /&gt;
=== Custom Joysticks ===&lt;br /&gt;
Vestigial has two custom joysticks manufactured by SureGrip Controls. The joysticks have a face button, a trigger button, and an analogue thumbstick. They are one off joysticks and will likely never be manufactured again. &lt;br /&gt;
&lt;br /&gt;
=== Accessibility === &lt;br /&gt;
Vestigial Version 2 had an updated build which implements accessibility features which can be set using a QR scanner. &lt;br /&gt;
* Colorblind settings&lt;br /&gt;
* Toggle shooting vs holding triggers.&lt;br /&gt;
* removing screen shake. &lt;br /&gt;
&lt;br /&gt;
== Select Appearances ==&lt;br /&gt;
* [[MAGFest]]&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;/div&gt;</summary>
		<author><name>Arcadely</name></author>
	</entry>
	<entry>
		<id>https://altctrlarcade.hotcakesdeluxe.online/index.php?title=List_of_Indie_Arcade_Games&amp;diff=61</id>
		<title>List of Indie Arcade Games</title>
		<link rel="alternate" type="text/html" href="https://altctrlarcade.hotcakesdeluxe.online/index.php?title=List_of_Indie_Arcade_Games&amp;diff=61"/>
		<updated>2025-02-06T15:10:35Z</updated>

		<summary type="html">&lt;p&gt;Arcadely: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A perpetually unfinished list of Indie Arcade Games and information about them.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
!data-sort-type=&amp;quot;date&amp;quot; | Released&lt;br /&gt;
! Developer&lt;br /&gt;
! Web Link&lt;br /&gt;
! style=&amp;quot;border-color:inherit; font-weight:normal;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| A Place To Bury Strangers&lt;br /&gt;
| 2018&lt;br /&gt;
| [[Arcade Commons]]&lt;br /&gt;
| [https://arcadecommons.org/games/a-place-to-bury-strangers-pinball/ Link]&lt;br /&gt;
| Full credits available on site&lt;br /&gt;
|-&lt;br /&gt;
| Bumpy Grumpy&lt;br /&gt;
| 1983/2024&lt;br /&gt;
| Occidental Designs/Mommy’s Best Games&lt;br /&gt;
| [http://mommysbestgames.com/BumpyGrumpy/ Link]&lt;br /&gt;
| Arcade release of a lost indie &lt;br /&gt;
|-&lt;br /&gt;
| Crystal Brawl&lt;br /&gt;
| 2013&lt;br /&gt;
| Death by Audio Arcade&lt;br /&gt;
| [https://arcadecommons.org/games/crystal-brawl/ Link]&lt;br /&gt;
| Cabinet retired&lt;br /&gt;
|-&lt;br /&gt;
| [[Centenntable]]&lt;br /&gt;
| 2016&lt;br /&gt;
| [[Amanda Throws Rocks]], [[Super Soul]]&lt;br /&gt;
| [https://supersoul.co/centenntable/ Link]&lt;br /&gt;
| style=&amp;quot;border-color:inherit;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Dreamboxxx&lt;br /&gt;
| 2018&lt;br /&gt;
| Mark Kleeb &amp;amp; Socks Magocs&lt;br /&gt;
| [https://arcadecommons.org/games/dreamboxxx/ Link]&lt;br /&gt;
| More complete credits found in link.&lt;br /&gt;
|-&lt;br /&gt;
| Drink Rink &lt;br /&gt;
| 2015&lt;br /&gt;
| Full credits at link&lt;br /&gt;
| [https://arcadecommons.org/games/drink-rink/ Link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Droid&lt;br /&gt;
| 2010&lt;br /&gt;
| Death by Audio Arcade&lt;br /&gt;
| [https://arcadecommons.org/games/droid/ Link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dyebreaker&lt;br /&gt;
| 2024&lt;br /&gt;
| [[Arcade Commons]]&lt;br /&gt;
| [https://arcadecommons.org/games/dyebreaker/ Link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Field-1&lt;br /&gt;
| 2013&lt;br /&gt;
| Dylan McKenzie, et al&lt;br /&gt;
| [https://arcadecommons.org/games/field1/ Link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Futbol Forever&lt;br /&gt;
| 2014&lt;br /&gt;
| Mark Kleeb, Anthony Marefat, and Michael Kahane&lt;br /&gt;
| [https://arcadecommons.org/games/futbol-forever/ Link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hair Nah&lt;br /&gt;
| 2021&lt;br /&gt;
| Mark Kleeb, Dustin Long, Matt Fry&lt;br /&gt;
| [https://arcadecommons.org/games/hair-nah/ Link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HOVERBURGER&lt;br /&gt;
| 2023&lt;br /&gt;
| ROBYSOFT&lt;br /&gt;
| [https://hoverburger.com/buy Link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| KungFu Kickball&lt;br /&gt;
| 2019&lt;br /&gt;
| Full credits at link &lt;br /&gt;
| [https://arcadecommons.org/games/kungfu-kickball/ Link]&lt;br /&gt;
| Constructed on stage at [[Magfest]]&lt;br /&gt;
|-&lt;br /&gt;
| Lexitron&lt;br /&gt;
| 2013&lt;br /&gt;
| [[RunJumpDev]]&lt;br /&gt;
| [https://runjumpdev.org/lexitron/ Link]&lt;br /&gt;
| A regional cabinet featuring multiple titles.&lt;br /&gt;
|-&lt;br /&gt;
| Massive&lt;br /&gt;
| 2020 &lt;br /&gt;
| Matt Fry &amp;amp; Nick Santaniello&lt;br /&gt;
| [https://arcadecommons.org/games/massive/ Link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nest&lt;br /&gt;
| 2014&lt;br /&gt;
| Ken Amarit&lt;br /&gt;
| [https://makezine.com/article/home/food-beverage/making-an-arcade-cabinet-made-from-felted-wool/ Link]&lt;br /&gt;
| Cabinet decommissioned &lt;br /&gt;
|-&lt;br /&gt;
| Nothing Good Can Come of This&lt;br /&gt;
| 2015&lt;br /&gt;
| Mark Kleeb and Michael Consoli &lt;br /&gt;
| [https://arcadecommons.org/games/nothing-good-can-come-of-this/ Link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| PARTICLE MACE&lt;br /&gt;
| 2014&lt;br /&gt;
| Death by Audio Arcade&lt;br /&gt;
| [https://arcadecommons.org/games/particle-mace/ Link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| POWERBOAT ITALIA ‘88&lt;br /&gt;
| 2014&lt;br /&gt;
| Death by Audio Arcade&lt;br /&gt;
| [https://arcadecommons.org/games/powerboat-italia-88/ Link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Salmon Roll &lt;br /&gt;
| 2017&lt;br /&gt;
| Andy Wallace &amp;amp; Jane Friedhoff&lt;br /&gt;
| [https://arcadecommons.org/games/salmon-roll/ Link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Slam City Oracles&lt;br /&gt;
| 2015&lt;br /&gt;
| Mark Kleeb &amp;amp; Jane Friedhoff&lt;br /&gt;
| [https://arcadecommons.org/games/slam-city-oracles/ Link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Star Versus&lt;br /&gt;
| 2015&lt;br /&gt;
| Mark Kleeb &amp;amp; Dustin Long&lt;br /&gt;
| [https://arcadecommons.org/games/star-versus/ Link]&lt;br /&gt;
| Decommissioned &lt;br /&gt;
|-&lt;br /&gt;
| Super Sharp Birds&lt;br /&gt;
| 2022&lt;br /&gt;
| Full credits at link &lt;br /&gt;
| [https://arcadecommons.org/games/super-sharp-birds/ Link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Vestigial]]&lt;br /&gt;
| 2022&lt;br /&gt;
| Surreality&lt;br /&gt;
| [https://surreality.games/projects/vestigial/ Link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| VIDEOFREAK&lt;br /&gt;
| 2016&lt;br /&gt;
| Allen Riley &amp;amp; Mark Kleeb&lt;br /&gt;
| [https://arcadecommons.org/games/video-freak/ Link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Volleygon&lt;br /&gt;
| 2014&lt;br /&gt;
| Full credits at link &lt;br /&gt;
| [https://arcadecommons.org/games/volleygon/ Link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WaxWing&lt;br /&gt;
| &lt;br /&gt;
| [[Arcade Commons]]&lt;br /&gt;
| [https://arcadecommons.org/games/waxwing/ Link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WeatherSys Admin&lt;br /&gt;
| 2024&lt;br /&gt;
| Full credits at link &lt;br /&gt;
| [https://arcadecommons.org/games/weathersys-admin/ Link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wondercab&lt;br /&gt;
| 2013&lt;br /&gt;
| Chris Hernandez, John Stokes, &amp;amp; Mark Kleeb&lt;br /&gt;
| [https://arcadecommons.org/games/wondercab/ Link]&lt;br /&gt;
| A rotating selection of games feature on this cabinet&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arcadely</name></author>
	</entry>
	<entry>
		<id>https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Operating-System-Setup&amp;diff=60</id>
		<title>Operating-System-Setup</title>
		<link rel="alternate" type="text/html" href="https://altctrlarcade.hotcakesdeluxe.online/index.php?title=Operating-System-Setup&amp;diff=60"/>
		<updated>2025-02-06T15:07:01Z</updated>

		<summary type="html">&lt;p&gt;Arcadely: Created page with &amp;quot;== Introduction == Computers setup for installations require some additional configuration beyond just running a program. System messages must be suppressed, the program should ideally start when the computer is turned on, and so on and so forth. These are guides intended to cover most setup requirements, including: * running a program when a computer starts. * dismissing auto-updates / system notifications. * device profiles, such as configuring specific controllers. *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Computers setup for installations require some additional configuration beyond just running a program. System messages must be suppressed, the program should ideally start when the computer is turned on, and so on and so forth. These are guides intended to cover most setup requirements, including:&lt;br /&gt;
* running a program when a computer starts.&lt;br /&gt;
* dismissing auto-updates / system notifications.&lt;br /&gt;
* device profiles, such as configuring specific controllers.&lt;br /&gt;
* Account and permission setup&lt;br /&gt;
* in some cases, configuring window managers. &lt;br /&gt;
&lt;br /&gt;
== Configuring Operating Systems for Arcade Cabinets ==&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
* [[Configure-Windows-10 | Windows 10]]&lt;br /&gt;
* [[Configure-Windows-11| Windows 11]]&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
* [[Configure-Debian | Debian]]&lt;br /&gt;
* [[Configure-Ubuntu | Ubuntu]]&lt;/div&gt;</summary>
		<author><name>Arcadely</name></author>
	</entry>
	<entry>
		<id>https://altctrlarcade.hotcakesdeluxe.online/index.php?title=List_of_Indie_Arcade_Games&amp;diff=11</id>
		<title>List of Indie Arcade Games</title>
		<link rel="alternate" type="text/html" href="https://altctrlarcade.hotcakesdeluxe.online/index.php?title=List_of_Indie_Arcade_Games&amp;diff=11"/>
		<updated>2025-01-30T01:06:21Z</updated>

		<summary type="html">&lt;p&gt;Arcadely: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A perpetually unfinished list of Indie Arcade Games and information about them.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
!data-sort-type=&amp;quot;date&amp;quot; | Released&lt;br /&gt;
! Developer&lt;br /&gt;
! &lt;br /&gt;
! style=&amp;quot;border-color:inherit; font-weight:normal;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;border-color:inherit;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;border-color:inherit;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Vestigial&lt;br /&gt;
| 2022&lt;br /&gt;
| Surreality&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;border-color:inherit;&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arcadely</name></author>
	</entry>
	<entry>
		<id>https://altctrlarcade.hotcakesdeluxe.online/index.php?title=List_of_Indie_Arcade_Games&amp;diff=10</id>
		<title>List of Indie Arcade Games</title>
		<link rel="alternate" type="text/html" href="https://altctrlarcade.hotcakesdeluxe.online/index.php?title=List_of_Indie_Arcade_Games&amp;diff=10"/>
		<updated>2025-01-30T01:01:38Z</updated>

		<summary type="html">&lt;p&gt;Arcadely: Created page with &amp;quot;A perpetually unfinished list of Indie Arcade Games and information about them.   {| class=&amp;quot;wikitable&amp;quot;  |- style=&amp;quot;font-weight:bold;&amp;quot; ! Title&amp;lt;br /&amp;gt; ! Released ! Developer !  ! style=&amp;quot;border-color:inherit; font-weight:normal;&amp;quot; |  |- |  |  |  |  | style=&amp;quot;border-color:inherit;&amp;quot; |  |- |  |  |  |  | style=&amp;quot;border-color:inherit;&amp;quot; |  |- | Vestigial | 2022 | Surreality |  | style=&amp;quot;border-color:inherit;&amp;quot; |  |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A perpetually unfinished list of Indie Arcade Games and information about them.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Title&amp;lt;br /&amp;gt;&lt;br /&gt;
! Released&lt;br /&gt;
! Developer&lt;br /&gt;
! &lt;br /&gt;
! style=&amp;quot;border-color:inherit; font-weight:normal;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;border-color:inherit;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;border-color:inherit;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Vestigial&lt;br /&gt;
| 2022&lt;br /&gt;
| Surreality&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;border-color:inherit;&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arcadely</name></author>
	</entry>
</feed>